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Bug fixes | |
Fixed: constructibles timed out during server pauses Fixed: pause/team timeout announcements didnt broadcast Fixed: Ammopacks/medpacks no longer "bounce off" players if you are too close Fixed: Mounted tank browning/mg42 no longer fires low Fixed: Compass now clips map icons correctly Fixed: Binoculars can no longer be used with when mobile mg42 is activated. Fixed: Satchel detonator now shows the correct signal strength when spectator or playing a demo Fixed: Exploit with cg_errorDecay accepting stupid values Fixed: no skills displayed until weapon fired Fixed: level 4 skill messes up stats overlay indentation Fixed: freelook when wounded didnt work Fixed: bug with very long names not allowing a client to vote kick them from the menu correctly Fixed: k43/garand unlimited grenade ammo exploit Fixed: sprites for mounted tank players were offset wrong Fixed: /readyteam was broken Fixed: delta fireteam's icon (it was blank) Fixed: sprint bar not updated when spectating Fixed: When a landmine cannot be placed, the correct amount of weapon charge is given back Fixed: Level 3 engineer now needs only 33% charge for landmines and 66% for dynamite, as originally intended and documented Fixed: Level 1 field ops now uses field ops charge times instead of medic charge times when giving ammo Fixed: Battery mapscript - autospawn now works for west bunker captures Fixed: client crash while prone with cg_nopredict on Fixed: Spectating/demoplayback/multiview mg42/mortar viewpoints are much more accurate now Fixed: player bounding box when mounted on a tank Fixed: compact scoreboard background (was always being drawn with larger slot size) Fixed: Jump prediction was wrong quite often, due to broken anti-bunnyhop code from RtCW Fixed: Medals clipped wrong in scoreboard when you're dead Fixed: Couldn't see votestring as spectator Fixed: Smoke grenade kills didn't count (they now count as light weapons skills) Fixed: double/triple-firing (client prediction errors) while walking Fixed: switching to weapon after dropping dynamite/stachel/landmine Fixed: server crashes on long campaigns with lots of players (MAX_CVAR_VALUE_STRING overflow) Fixed: /players should show ready status at end of round, too Fixed: invisible flamethrower cheat (oasis exploit still exists though) Fixed: mine markers on command map don't go away when player leaves Fixed: Server drops clients who haven't loaded completely on map_restart/change Fixed: Can't kick players whose names are only a number Fixed: when you are carrying the objective of your team, you can't secure the objective of the other team (fixes maps like sillyctf) Fixed: prone hitboxes fixed, and the effect displays properly with g_debugbullets Fixed: client sometimes throws you into spectator mode Fixed: corpse bounding box has been lowered Fixed: helmet insignias were fullbright Fixed: mine flags no longer block other mines from being spotted Fixed: mines were always broadcast even outside pvs Fixed: mines werent visible to covert ops when spotting Fixed: demorecord autoaction was broken Fixed: match always restarts now when match config type changes Fixed: warmup pausing should work now Exploit: cl_timeNudge and rate may no longer be used as 'lag cheats' |